Wild Toro 2 slot: what ELK Studios changed in the sequel
Wild Toro 2 is the 2021 follow-up to a 2016 slot that a lot of British players remember fondly, and it is not a reskin of it. The grid is taller and grows taller still, the number of connecting ways more than doubles mid-feature, the ceiling is several times higher, and the return is lower. This page is about those differences, because they are the only honest reason to read about the sequel separately from the original.
Short answers, before the long ones
- Studio ELK Studios, sequel released in 2021
- Start 5 reels, 5 rows, 259 connecting ways
- Growth a row per Matador, up to 8 rows and 502 ways
- Named feature Toro Goes Berserk
- Paid entries X-iter, five modes, 5x to 500x the stake
- Free spins round none, and that is by design
Five years between the original and the sequel
The gap is the first thing worth knowing, because it explains almost everything else
about how the second game behaves.
The first Wild Toro arrived in 2016 and became one of the titles ELK Studios is
recognised for. The sequel came out in 2021, after the studio had spent several years
building the sort of slot where the playing area itself changes shape during a feature.
That experience is visible in Wild Toro 2 straight away: the grid is not a fixed frame
with a bonus bolted on, it is a frame that grows while the feature runs, and the
characters are what make it grow.
The practical consequence for anyone comparing the two is that nothing carries over
unchanged except the cast. The original ran on five reels and four rows with 178
connecting ways and asked for three Matadors before its respin feature would start.
Wild Toro 2 starts at five rows, needs a single Matador, and can finish a respin
sequence on a grid two rows taller than the one it began on. Reviews that have played
both describe the respins as arriving noticeably more often, which is the same change
seen from the other end.
Theme and graphics
Same rivalry, different camera. The sequel looks at the town from street level instead
of from above.
Toro the bull and the matadors who keep failing to deal with him are still the whole
story, and the setting is still a Spanish town. What changed is the angle: where the
original looked down on the scene, the sequel looks up past market stalls and shop
fronts to buildings and a fortress on the skyline, with the streets conspicuously
empty of people. British reviews of the game spend an unusual amount of space on the
soundtrack, which is flamenco rather than the handful of idle sounds the first game
shipped with: trumpets, guitar, hand claps and singing, rising as a respin sequence
extends.
The symbol set was redrawn as well. There are eight paying symbols: four ribboned card
royals from jack to ace at the bottom, then silver coins, gold coins, a knifed orange
and a flower as the four better ones, with the flower paying most. Wins are made by
connection rather than by lines, so three or more matching symbols touching each other
pay, including where they only touch at a corner. One catalogue files the theme under a
different country from everyone else, which is a cataloguing slip rather than a fact
about the game, and is mentioned here only so that nobody has to wonder which is right.
Base game and features
Three Matadors, one bull, and a grid that answers to both. Everything the game does is
a respin.
The studio's own description of Wild Toro 2 is short enough to quote in full in
substance: a five reel, five row charging slot with expanding reels, walking Wilds,
respins and progressive multipliers. Unpacked, that means a Matador landing in view
adds a row of symbols and then starts walking one reel to the left per respin until it
drops off the edge. There are three kinds. The silver one is a walking Wild. The gold
one is a walking Wild carrying a multiplier that rises by one with every step it takes.
The black one triggers the expansion and the respins like the others but blocks instead
of substituting, so it cannot complete a win by itself.
Toro walks too, and when the bull and a matador are in view at the same time the named
feature starts. The reason this matters more in the sequel than in the original is the
multiplier: when Toro knocks a Golden Matador off the reels he takes its multiplier
with him and keeps growing it, and a second bull arriving on a later respin inherits
whatever the first one has reached. That is the whole engine of the game's upper range,
and it has a page of its own here rather than a
paragraph, because the order the pieces happen in is the part most summaries get wrong.
RTP and variance
The sequel trades return for ceiling, and the figures involved come from catalogues
rather than from the studio.
ELK Studios describes the shape of the game on its product page and does not print a
return figure there. Everything numeric below therefore comes from reviews and
catalogues, and is written as theirs. Most of them list 95 per cent for Wild Toro 2,
against 96.4 per cent for the original, and several say outright that the drop is the
one thing they hold against the sequel. One well-known catalogue instead lists 96.58
per cent, which no other source we have seen repeats; the gap is too wide to average
away, so this site reports the common figure as common and the odd one as odd rather
than picking a winner quietly.
What the sequel buys with that is variance and headroom. The original is usually filed
as medium volatility with a top payout of about 2,250 times the stake; Wild Toro 2 is
filed as high, with a ceiling of 10,000 times. Those two numbers are consistent across
every source we checked, which is worth saying plainly, because a figure four
independent places agree on and a figure one place prints are not the same kind of
claim. The figures page sets each one out next to the sort of
source that stands behind it.
Demo play, and where a free round comes from
A free round of this title is a real thing and it is not something this site can hand
you.
Most slots from studios of this size ship with a demo build, and Wild Toro 2 is one of
them: catalogues and operator lobbies run it with no account and no deposit, and at
least one of them states that the demo uses the same return and the same features as
the real-money build. That is useful to know because the sequel is a game whose feel
depends on how often the respins start, and that is a question nobody can answer for
you from a paragraph.
Two honest limits, though. This site hosts no game and opens none, so any page here
promising you a free round would be lying, and there is no link below that does.
And a free round proves nothing about the cashier you later sign into: the panel inside
the real account is where the configured figure for that operator is shown, and it is
fresher than any description of the game, this one included.
What a British account does and does not get
One part of the game is simply not offered to players in this country, and it is the
part most reviews lead with.
The studio holds a Gambling Commission licence, so its titles appear at British
licensed operators, and a catalogue that tracks availability by market says as much
about this one. The X-iter menu is a different matter: a British review of Wild Toro 2
states that the paid entry options are withheld from accounts in the United Kingdom
under the regulator's rules. We have not found that contradicted anywhere, and it fits
what British players report about feature-buy menus generally, so the menu is described
on this site as part of the product rather than as something to plan a session around.
The X-iter page lists all five modes and their prices, and
says the same thing in more detail.
The rest of the British frame is short. Eighteen is the age, everywhere in the United
Kingdom, with no regional variation of the kind some other markets have. The national
helpline runs two numbers, one for England and Scotland and a separate one for Wales,
and both answer at any hour; they are printed in the footer of every page here rather
than hidden behind a link. GAMSTOP is the scheme that blocks one registration across
every British-licensed operator at once, and it is worth knowing about before it is
needed rather than after.
An honest verdict, without a score
The sequel is better built and harder to sit through. Both halves of that are true at
once, and no number summarises them.
What the second game does better is not in dispute. The grid is more interesting because
it changes shape; the multiplier is more interesting because it travels and then changes
owner; the respins arrive on one matador instead of three, so the feature set is actually
seen rather than read about. Reviewers who played the original on release and the sequel
five years later tend to describe the same thing in the same way: the parts are the same
parts, with room to work in and a reason to interact with each other.
What it does worse is also not in dispute. A lower return and higher variance together
mean a given budget buys fewer spins before a decision has to be made about whether to
continue, and the long flat stretches are flatter here because there is no feature being
earned in the background. More than one review says plainly that the return is the one
thing it holds against the game, and at least one adds that even with the easier trigger
the special symbols can stay away for a hundred spins at a time.
No score appears anywhere on this site, for either game. We have measured nothing: we
have read what the studio publishes and what catalogues publish, checked where the two
disagree, and written down which is which. A star rating on top of that would be a
number with nothing behind it, and this is a subject where a number with nothing behind
it is worse than a paragraph that admits as much.
Wild Toro 2 FAQs
| Is Wild Toro 2 the same game as Wild Toro? |
No. They share a bull, a matador and a Spanish town, and almost nothing else: a different grid, a different number of ways, a different ceiling and a different feature set. |
| What does the sequel actually add? |
Two things. A multiplier that grows as a symbol walks and then changes hands when the bull knocks a Golden Matador off the reels, and a paid entry menu called X-iter. |
| How big can the grid get? |
Five rows at the start. Each Matador in view adds one, to a ceiling of eight rows, and the connecting ways grow with it from 259 to 502. |
| Who made it, and where is that stated? |
ELK Studios, which lists the title on its own product page as a five reel, five row charging slot with expanding reels, walking Wilds, respins and progressive multipliers. |
| Is there a free spins bonus? |
There is no separate free spins round. Everything happens as respins inside the base game, triggered by the Matador and bull symbols landing rather than by scatters. |
| Can Wild Toro 2 be tried in demo mode without staking money? |
A demo build of this title exists and several catalogues and operator lobbies run it without an account. It is not hosted here, and no page on this site opens one. |
| What age applies in Britain? |
Eighteen, for every form of commercial gambling, with no regional exception inside the United Kingdom. |
From here: the base game and how a row gets added, the charge itself and the multiplier that changes hands, the X-iter menu and what a British account is not offered, the figures with their sources attached, and what eight rows look like on a phone.