Wild Toro 2 bonus features: the X-iter menu, and the British exception
Wild Toro 2 has no bonus round in the usual sense, which makes its bonus page a short story about two things: respins that start in the base game, and a menu of five fixed prices that buys a way into them. The second part is worth reading even if you cannot use it, because in Britain you cannot, and that is not obvious from most descriptions of the game.
Bonus features, and why there is no bonus round
Nothing in this game is unlocked. Everything it does happens on the paying grid, as
respins.
There are no scatter symbols to collect and no free spins to win. The two features are
the Matador respins, which start when a matador lands and add rows while they run, and
the Berserk sequence, which starts when the bull and a matador are in view together. Both
are base-game events. The game never stops, hands over to a second screen, counts
something down and comes back.
That choice has a consequence for how the paid menu is read. On a slot with a free spins
round, buying the feature means skipping a wait for a thing that is clearly a separate
part of the game. Here it means forcing a coincidence of symbols that would otherwise
have happened on its own schedule, which is the same event either way. The sequence a
purchase produces is not a special version; it is the ordinary one, arriving on demand.
X-iter bonus buy: five ways in
Five fixed prices, in multiples of the stake, each with a different guarantee attached.
X-iter is the studio's own name for this menu and it appears across its recent catalogue,
not only here. The studio describes the Wild Toro 2 range as five modes running from a
guaranteed win at the bottom to a Super Feature at the top. Two British reviews print the
full list independently of each other, in the same order and with the same prices, which
is about as much agreement as a detail like this ever gets.
Read the list once with the arithmetic in mind. The cheapest entry costs five times the
stake and guarantees that the round pays something, which on a game whose best five of a
kind is worth five times the stake is a much weaker promise than it sounds. The middle
entries buy certainty of a feature rather than certainty of a result. Only the dearest one
changes the rules of the feature itself.
What the top entry actually buys
Five hundred times the stake for three spins, with one rule changed between them.
The Super Bonus is three spins with at least one Matador respin sequence guaranteed,
Wilds staying in place through the respins, the grid keeping whatever expansion it has
reached from one spin to the next, and the best multiplier achieved on a spin being added
to any Gold Matador multiplier that appears on the following one. That last clause is the
only place in the game where a figure survives the end of a sequence, and it is why the
mode costs twice what the one below it does.
The step beneath it, at 250 times, is the same three spins with sticky Wilds but without
the carried multiplier and without persistent expansion. The gap between those two
entries is therefore not about frequency at all, which is the usual reason prices on these
menus differ. It is about whether the three spins are three attempts or one long one. The
studio's own summary of the top end describes it as a Super Feature with sticky Wilds and
persistent super multipliers, which is the same thing in fewer words.
The British exception
The menu exists in the game and not in this market. That is worth one paragraph of
precision.
A British review of Wild Toro 2 states that the X-iter paid entries are not available to
players in the United Kingdom, and gives the regulator's rules as the reason. We have not
found that contradicted by any other source, and it is consistent with what British
players report about feature-buy menus across studios. So the list above is an accurate
description of the product and not a list of things to spend money on from a British
account, and a page that printed it without saying so would be setting up a reader for a
confusing visit to a lobby.
What is in Britain is the game itself. A catalogue that tracks availability by market
records this studio as holding a Gambling Commission licence, which is why its titles turn
up at operators licensed here. Whether a particular operator carries this particular slot
is a question only that operator's lobby answers, and nothing on this site claims an
answer to it. The age for any of it is eighteen, and the helpline numbers in the footer
are the regulator's own, with a separate line for Wales because a single number for
Britain is wrong for one of the four nations.
Trying the modes without a balance
A free build is the only honest way to see what a bought sequence looks like.
Demo versions of this title are run by catalogues and by operator lobbies with no account
and no deposit, and at least one of them states that the free build carries the same
return and the same features as the paid one. Where a demo exposes the menu, it is the
cheapest way to see what the dearest entry does differently, which is a thing worth seeing
once even in a market where it cannot be bought. This site hosts no game, opens none and
links to none, so nothing below is a free round.
The caution that goes with that is the same as everywhere else on this site. A free build
says nothing about the figure configured for a cashier you later sign into: that is in the
information panel of the real account, and it is more current than any description of the
game, including this one. What a demo does prove is how often the respins start, which is
the only question about this slot that prose genuinely cannot answer.
Why the cheapest entry is the most misread
Five times the stake buys a win. It does not buy a win worth five times the stake.
The first mode on the menu guarantees that the round pays something. Set that against the
paytable: the best five of a kind in the game is worth five times the stake, the next
symbol down considerably less, and three card royals are a fraction of a stake. So a
guaranteed win is very often a guaranteed small win, and the price of the guarantee is
the same five times the stake whatever arrives. Read as a purchase it is a poor one; read
as what it actually is, which is a way of seeing a win happen on demand, it makes more
sense.
The same arithmetic is worth applying one rung up. Twenty-five times the stake guarantees
a matador respin sequence, and a matador respin sequence on a grid that only grows to six
rows is not where this game's larger figures live. The entries that change the shape of
the outcome are the two dearest ones, and they are dear for exactly that reason. None of
this is advice about what to spend, not least because the menu is not offered to British
accounts at all, but the structure is worth seeing clearly before anybody reads a price
list as a bargain.
Five questions about paid entries
| Does Wild Toro 2 have a bonus round? |
Not a separate one. The features are respins inside the base game, started by symbols landing in view rather than by collecting scatters. |
| What does the X-iter menu in Wild Toro 2 sell? |
The studio's paid entry menu: five fixed prices, each buying a guaranteed outcome or a guaranteed feature on the next spin instead of waiting for one. |
| What does the cheapest option buy? |
Five times the stake for a game round guaranteed to pay something. It guarantees a win, not a large one, and the two are easy to confuse. |
| Can players in Britain use the menu? |
A British review of this title states the paid entries are withheld from United Kingdom accounts under the regulator's rules, so the menu is described here rather than recommended. |
| Is a bought feature different from a triggered one? |
The sequence is identical. What is bought is the certainty of reaching it, and in the dearest mode the way multipliers carry from one spin to the next. |
The features these prices buy are described on the Berserk page and the base game page. What the whole thing returns, according to whom, is on the numbers page.